Gurps Spaceships

Filename: gurps-spaceships.pdf
ISBN: 1556347758
Release Date: 2008-09-01
Number of pages: 69
Author: Steve Jackson Games
Publisher: Steve Jackson Games

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GURPS Basic Set

Filename: gurps-basic-set.pdf
ISBN: 1556343574
Release Date: 2001-06-01
Number of pages: 256
Author: Steve Jackson Games
Publisher:

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Gurps Supers

Filename: gurps-supers.pdf
ISBN: 1556347715
Release Date: 2008-09-01
Number of pages: 150
Author: William H. Stoddard
Publisher: Steve Jackson Games

Download and read online Gurps Supers in PDF and EPUB This volume is a comprehensive playbook to the supers genre and to capturing it in your campaign. It is focused on drama and characterization.


Gurps Ultra Tech

Filename: gurps-ultra-tech.pdf
ISBN: 1556347537
Release Date: 2007-01-08
Number of pages: 240
Author: David L. Pulver
Publisher: Steve Jackson Games

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Gurps Mysteries

Filename: gurps-mysteries.pdf
ISBN: 1556347618
Release Date: 2008-09-01
Number of pages: 124
Author: Lisa J. Steele
Publisher: Steve Jackson Games

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The Cthulhu Wars

Filename: the-cthulhu-wars.pdf
ISBN: 9781472807885
Release Date: 2016-05-19
Number of pages: 80
Author: Kenneth Hite
Publisher: Bloomsbury Publishing

Download and read online The Cthulhu Wars in PDF and EPUB From the Patriots' raid on the necromancer Joseph Curwen to the Special Forces' assault on Leng in 2007, this unique document reveals the secret and terrible struggle between the United States and the supernatural forces of Cthulhu. In this war, immortal cultists worship other-dimensional entities and plot to raise an army of the dead. Incomprehensible undersea intelligences infiltrate and colonize American seaports, and alien races lurk beneath the ice of Antarctica and high in the mountains of Afghanistan. It is only through constant vigilance and violence that the earth has surived. Also included are threat reports describing the indescribable ? humanity's deadliest foes serving Cthulhu and the other Great Old Ones. Strange times are upon us, the world is changing, and even death may die ? but, until then, the war continues. This product is not associated with the Cthulhu Wars tabletop game by Petersen Games, LLC; PetersenGames.com


Gurps Basic Set

Filename: gurps-basic-set.pdf
ISBN: 1556347308
Release Date: 2004
Number of pages: 576
Author: Steve Jackson Games
Publisher: Steve Jackson Games

Download and read online Gurps Basic Set in PDF and EPUB "This book is intended for Game Masters and advanced players. It covers physical feats, combat, vehicles and technology, animals and monsters, world design, and Game Mastering"--Cover.


Gurps Powers

Filename: gurps-powers.pdf
ISBN: 1556347421
Release Date: 2005-11-01
Number of pages: 240
Author: Sean Punch
Publisher: Steve Jackson Games

Download and read online Gurps Powers in PDF and EPUB Fantasirollespil.


Lois McMaster Bujold s Vorkosigan Saga

Filename: lois-mcmaster-bujold-s-vorkosigan-saga.pdf
ISBN: 1556345771
Release Date: 2009-07-22
Number of pages: 240
Author: Genevieve Cogman
Publisher: Steve Jackson Games

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GURPS Magic

Filename: gurps-magic.pdf
ISBN: 1556342861
Release Date: 1994-02-01
Number of pages: 128
Author: Steve Jackson
Publisher: Steve Jackson Games

Download and read online GURPS Magic in PDF and EPUB -- Over 300 new magic spells adaptable to any game. -- Two whole new optional systems of magic! -- Written by system designer Steve Jackson.


Nazi Moonbase

Filename: nazi-moonbase.pdf
ISBN: 9781472814937
Release Date: 2016-04-21
Number of pages: 80
Author: Graeme Davis
Publisher: Bloomsbury Publishing

Download and read online Nazi Moonbase in PDF and EPUB In the dying days of World War II, Nazi Germany spent increasingly large amounts of its dwindling manufacturing capability on the construction of a small fleet of flying saucers capable of travel beyond the atmosphere. While these saucers were too few in number to affect the eventual outcome of the war, they did allow for a small, but fanatical Nazi group to escape Germany, first to Antarctica, and then on to the moon! For the first time, the history of the Nazi space program has been revealed - with a focus on the design, construction, and layout of the moonbase. Using detailed maps, the entire moonbase is reconstructed, noting the locations of various important features, such as weapon emplacements, the Vril generator, the air recyclers and water extractors. The book also covers the various attempt by the allies to overcome this last Nazi stronghold through both subterfuge and outright battle.


Gurps Fantasy

Filename: gurps-fantasy.pdf
ISBN: 1556345194
Release Date: 2004-10-01
Number of pages: 256
Author: Steve Jackson Games
Publisher: Steve Jackson Games

Download and read online Gurps Fantasy in PDF and EPUB Fantasirollespil.


Cypher System Rulebook

Filename: cypher-system-rulebook.pdf
ISBN: 1320511449
Release Date: 2015-07-28
Number of pages:
Author: Monte Cook
Publisher:

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Brave New Words

Filename: brave-new-words.pdf
ISBN: 9780199885527
Release Date: 2007-05-07
Number of pages: 384
Author: Jeff Prucher
Publisher: Oxford University Press

Download and read online Brave New Words in PDF and EPUB Winner of a 2008 Hugo Award, this new paperback takes readers on spectacular tour of the language created by science fiction. From "Stargate" to "Force Field," this dictionary opens a fascinating window into an entire genre, through the words invented by science fiction's most talented writers, critics, and fans. Each entry includes numerous citations of the word's usage, from the earliest known appearance forward. Drawn not only from science fiction novels and stories, citations also come from fanzines, screenplays, comics, songs, and the Internet.


Building Imaginary Worlds

Filename: building-imaginary-worlds.pdf
ISBN: 9781136220807
Release Date: 2014-03-14
Number of pages: 408
Author: Mark J.P. Wolf
Publisher: Routledge

Download and read online Building Imaginary Worlds in PDF and EPUB Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.